CBLE Blog week 1

CBLE Blog week 1

“We define learning as the transformative process of taking in information that—when internalized and mixed with what we have experienced—changes what we know and builds on what we do. It’s based on input, process, and reflection. It is what changes us.”
 –From The New Social Learning by Tony Bingham and Marcia Conner For the CBLE course I will be looking to the rapidly growing world of Computer Based Learning Environments, these range from online course delivery systems such as UCP’s VLE system through to games designed for educational purposes.  The purpose of this blog, is to research how the technology can be used effectively for learning and to demonstrate an understanding of both technologies involved, and various learning theories as well as research and ideas for the project prototype artefact. 
This course will be broken down into  two parts: Underpinning Learning and Learning Theory which is worth 30% of the total marks for this module. As part of a group participating in the creation and expansion of a new group Wiki, this blog will be used to keep track of my progress, also to identify potential resources of values for the rest of the group.  
Analysis of a selected "real world" learning situation, and the development of a prototype CBLE  70% 
Enhance the learning experience in the chosen situation.   
Own choice of technology for implementation - You are free to select a variety of development and delivery vehicles as you judge to be appropriate.  
You may use an individual Moodle area as either the main delivery vehicle or as a development storage area for this. This should be put up for discussion with your peers and lecturer. 
Own choice of target audience - this may range from a conventional, instructional type environment to the use of computer games and could also be a mix of appropriate elements. 
The scope of your build should be manageable within the time you have available You will be required to justify and evaluate the prototype CBLE which you have developed, with reference to the specific learning situation and target audience. 

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